In this step‑by‑step tutorial you’ll learn how to:
Create a lightweight GameplayTagsComponent that can be dropped on any actor Build a reusable GameplayTagHelpers Blueprint Function Library for quick tag access Apply tags to enemies, projectiles, UI elements, or even static meshes Use the system in a real‑world example (making an enemy invulnerable to certain shots) Whether you’re new to UE5 or just looking for a cleaner way to manage gameplay logic, this video covers everything from scratch.